
In addition to serving a role akin to both tanks and jets in military combat, the humanoid shape and natural finess of a Skell allows for skilled pilots to engage in construction work, as well as mining operations. Derived from the term "exoskeleton", Skells consist of a vehicular armored robot piloted by a trained BLADE operative. Skells are a particular type of vehicle developed in response to the alien threat back on Earth, before humanity's mass evacuation. The BLADE organization relies heavily on a variety of forms of vehicular transport in order to carry out both the day-to-day running of New Los Angeles as well as field missions across the Planet Mira. Skell Piloting LicenseĬlash, Gunnery and Piloting are now career skills for your character.ĭefensive 1, Deflection 1, Inaccurate 2, Knockdownĭefensive 2, Deflection 2, Inaccurate 2, KnockdownĬumbersome 4, Defensive 2, Deflection 3, Inaccurate 2, Knockdown, ReinforcedĪuto-fire, Cumbersome 3, Pierce 2, Vicious 2 BLADE Captainĭiscipline, Knowledge (BLADE) and Leadership are now career skills for your character. When making a check using the Piloting skill, your character may make the check using Cunning instead of Agility. Realms of Terrinoth (Knowledge (Geography) is replaced with Knowledge (Mira)) Prospectors count the following skills as career skills: Coordination, Knowledge (Mira), Mechanics, Perception, Ranged (Light), Ranged (Heavy), Survival, and Vigilance. Prospectors are primarily responsible for acquiring raw materials and resources to help support the economy of NLA and enable expansion beyond the city's limits. Pathfinders count the following skills as career skills: Knowledge (BLADE), Knowledge (Mira), Mechanics, Melee, Perception, Ranged (Heavy), Resilience, and Survival. Pathfinders act as scouts and surveyors of the landscape of Mira, establishing Data Probes across the planet and acquiring information to aid NLA in surviving their harsh new home. Outfitters count the following skills as career skills: Computers, Driving, Knowledge (BLADE), Mechanics, Medicine, Negotiation, Ranged (Light), Ranged (Heavy). They assist arms manufacturers in acquiring raw materials to aid in the development of weapons and Skells. Outfitters lead the research and development wing of BLADE. Mediators count the following skills as career skills: Brawl, Charm, Cool, Deception, Knowledge (Xenology), Medicine, Negotiation, and Streetwise. While originally their job entailed resolving disputes amongst Human citizens, their duties have since expanded to include negotiating with the various alien species that have taken up residence within NLA. Mediators are negotiators responsible for keeping the peace within NLA. Interceptors count the following skills as career skills: Cool, Coordination, Deception, Ranged (Light), Ranged (Heavy), Skulduggery, Stealth, and Vigilance. Interceptors however utilized ranged weapons to take down dangerous enemies from a distance. Interceptors serve the dual purpose of acting as bodyguards for survey teams sent out to explore Mira, as well as the subjugation of dangerous creatures, much like the Harriers. Harriers count the following skills as career skills: Athletics, Brawl, Coercion, Melee, Perception, Ranged (Heavy), Resilience, and Vigilance. Harriers are melee-oriented combatants, often tasked with the dangerous but necessary job of hunting Indigens and Tyrants to create a safer environment for the residents of NLA. CuratorsĬurators are responsible for pioneering and surveying the landscape of Mira, collecting various materials native to Mira including flora and samples of fauna.Ĭurators count the following skills as career skills: Cool, Knowledge (Mira), Knowledge (Xenology), Perception, Ranged (Light), Resilience, Survival, and Vigilance. Additionally, you may choose four of your chosen Division's career skills and gain one rank in each. Your choice in Division determines your character's career skills. All BLADE operatives belong to one of eight divisions.Īs part of character creation, you must select one of these eight Divisions. BLADE ( Building a Legacy After the Destruction of Earth) is a private military organization that was originally funded by the US Government with the understanding that it would act as a temporary autonomous government during the transitional period between Humanity's evacuation of earth and the establishment of a new colony.
